One of the most popular computer games of all time was created by a Microsoft intern. Wes Cherry programmed the card game in the dead time of the stage and never received anything by the invention.
In 1988, computer scientist Wes Cherry was an intern at Microsoft and it was there that he created, in his downtime, a game that would change the lives of millions of procrastinators around the world: the Loner. The computer adaptation of the classic individual card game was not based on a company strategy but rather on the initiative of a bored trainee.
“Since there were not many games at the time, we had to come up with them,” says Wes Cherry in an interview he gave to the Great Big Thing website at his home in Vashon Island, Washington. At a time when most families still did not have a computer at home, the computer version of “patience” was included in the initial Windows 3.0 version 3.0 game pack.
Gates, founder of Microsoft, who, however, considered the game “too difficult.” From the comment, it is assumed that Gates rarely saw the cascade of cards that rewarded the players who were able to sort, in ascending order, all the cards of the four suits.
At the time, the game was presented as a form of training for the use of the mouse. In practice, it was always the reason for hours and hours of lost time, at home or at work. Wes, who had not received any payment for the invention, had even introduced a command that protected procrastinators – with a simple push of a button, a fake spreadsheet would open in case the boss approached – but Microsoft had him withdraw Option.
Irony of fate: The man who created a product we all associate with Microsoft’s Windows today works with apples (in English, “does it tell you anything?”). Wes Cherry and his wife, Laura, grow apples to make cider (they are responsible for the Dragon’s Head Cider brand) and have a son, Quentin, aged eight.